Clair Obscur: Expedition 33 won game of the year, just released a large free DLC, and is now Steam Deck Verified
store.steampowered.com/news/app/1903340/view/49…
From the patch notes:
Handheld PC improvements:
* The game is now certified on Steam Deck and ROG Xbox Ally!
Global improvement of text legibility
Fixed multiple fog and lighting issues:
Overly intense effects during the Flying Manor boss fight (which also impacted some cinematics)
Overexposed areas in the Visages
Overly dark areas in the Endless Tower
Fixed FPS being capped at 30 on Steam Deck
VSync can now be properly disabled in the settings when playing on Steam Deck
Graphic settings are now adjusted for Steam Deck users
Improved first-time setup flow:
Controller input is now supported in installation wizards (no longer touchscreen-only)
External controllers now switch seamlessly with the Steam Deck controls
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At the game awards last night the game won all but two categories it was nominated for, coming away with:
- Game of the Year
- Best Game Direction
- Best Narrative
- Best Art Direction
- Best Score and Music
- Best Performance (for actress Jennifer English as Maelle)
- Best Independent Game
- Best Debut Indie Game
- Best Role Playing Game (RPG)
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TLDR summary: major changes including new areas, lumina, weapons, photo mode, lumina loadouts, FSR4, Steam Deck verified, Breaking Death being not as… game-breaking anymore
Is anyone able to make the last hoop jump? I tried for literally HOURS earlier and couldn’t land the jump…
I’m assuming that’s where you get some cake, but I’m not sure…
Hoop jump… Did I miss something? Doesn’t sound familiar, and I got all 3 pieces.
Yes and no. Finished it yesterday. The hoops only give you skins. You jump from the jumping board, and for the hardest hoop, you have to jump perfectly, at the very last possible pixel of jumping board you can jump off of, and at the perfect angle to just go forward and not lose momentum. Still took me hours to make the jump lmao…
Holy crap I see what you mean. That small red one… I just gave up. Fighting Simon blindfolded has to be easier.
The photo mode works in cut scenes, and you can move the camera around to see what other characters are doing. It amazing!
I beat the game a few months after it came out, anything worth re-downloading?
Added Abandon Battle option in the pause menu which can now be opened in battle
Finally. No more waiting around to die to reset the fight when you mess up.
TLDR summary: major changes including new areas, lumina, weapons, photo mode, lumina loadouts, FSR4, Steam Deck verified, Breaking Death being not as… game-breaking anymore
Breaking Death being not as… game-breaking anymore
NOOOOOOOOOOOOO!!!!!
I legit thought that the old behaviour was expected. I never built primarily around that (although it was fun to watch other people do), but I did use the heck out of it in boss fights like the endless tower where there are 2-3 bosses at once. At least I finished the game before it was patched XD
What did it do previously?
It would fill up the break bar instantly for all enemies in the battle when you die. And when you do actually break an enemy you could stack it with other pictos that burn or modify (eg slow) the enemy on break.
Now it only fills the break bar of the enemy that killed you, the others remain untouched. So it also means that you can’t combo it with auto death that insta kills you on battle start to fill up everyone’s break bars from turn 1 and use it to your advantage. It definitely made some battles incredibly easy if you built around it.
Same, I only used it in the end as some kind of „fuck it, let’s go and break everything while searching some missed secrets“. I don’t want to completely let it destroy the game, but as a grand finale in post game content? Count me in!
At least they don’t mention, that they adjusted Stendhal, which I feel is broken in more ways than Game Breaking Death.
I absolutely love the idea of presets for Lumina as it encourages tweaking builds more. Now I should be able to just save a working build in one slot and a tweaked version in another and directly compare them and even restore the previous version easily.
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Fuckin’ well deserved.
Never heard of it, what kind of game?
It’s a turn based RPG, but with a more mature focus. Kinda like the old Final Fantasy games (X, pre-remake 7, etc).
It also has a full Souls-like inspired dodge or parry mechanic, where a skilled player can avoid 100% of enemies attacks. Dodging is easier with a larger input window, parrying is harder but can trigger more skill effects and fully parrying an enemy’s combo lets you do a counter attack.
Finally the game has equitable items that give you passive skills, and using them enough lets the character learn the skill permanently. The end result is incredible build customization of the different characters. The builds get increasingly wild as things go on, with various end game builds that can 1 shot anything, become immortal, etc. Overall it’s a very fun and rewarding system to play with.
To be clear, you get 1 meaningfully decision. All the other ‘roleplay’ is conversation choices/optional lore conversations.
In that sense it’s more an interactive story with builds and good (IMO) combat.
That is disappointing. I like RPGs for their freedom. Although 1 meaningful decision is still more than many games offer.
It’s an RPG more in the JRPG sense, so it’s not like Baldur’s Gate or Dragon Age. The story is very good though, so if you don’t like the gameplay I very much recommend watching an LP by someone you find engaging. It’s not like Undertale where being the player meaningfully affects the experience of the narrative.
Yeah I dont get why this got the RPG award and not KCD2
It’s a thin game with very little story, really mostly a movie with the amount of unstoppable cutscene. Some light turn based combat that they threw twitch-mechanics in (quick time event) and not much else
Very pretty graphics though
Does this actually work on the deck?
I got arc raiders which is verified and it’s currently awful fos
That review wouldn’t include the performance improvements from this brand new patch.
I played the game months ago, and found it very enjoyable. I did install an alternative ue-engine.ini file that reduced some of the particles and massively improved performance though. Without the engine tweaks it was perfectly playable but ugly.
Posted on November 19th almost a month before the Steam Deck verified patch
Didn’t test the latest patch, but previously I was able to run it 1080p lowest settings. Played fine but didn’t look great obviously.
Didn’t try handheld mode, so maybe it looks fine on the deck screen
Yeah, I admit I uninstalled it from my Deck after previous attempt. Maybe I’ll retry it.
It’s best played at absurd frame rates to make sure you can hit the fairly narrow parry windows. On the deck, it can sit around 30 fps, I often find my parries get miseed. To make it worse your frames tend to drop when enemies attack. Some areas are just straight up unplayable like The Crows, which isn’t even a large space.
If it didn’t win all the music awards I would be cranky
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People on here like to shit on tga for whatever reason; but I like to use it as a way to check out games I would have otherwise missed.
KCD2 was the only game on the GOTY list not on my radar. I picked it up a few weeks ago as a result and have been absolutely loving it
looks at his shrinkwrapped copy he got half a year ago Maybe I’ll play it some day?